Hit the dirt in Colin McRae Rally - the classic off-road racing experience Colin McRae Rally features the car and track list from last year’s top selling mobile title and features THIRTY amazing rally stages in three environments taken from the PlayStation classic Colin McRae 2.0. For this PC and Mac edition.
.: August 2011 Mode(s), Colin McRae: Dirt 2 ( Dirt 2 in North America) is a developed and published by for,. It is the seventh game in the. It is the first game in the McRae series since in 2007. It was announced on 19 November 2008 and features,. The game includes many new race-events, including stadium events.
Along with the player, an travels from one event to another, and serves as 'headquarters' for the player. It features a roster of contemporary off-road events, taking players to diverse and challenging real-world environments. The game takes place across four continents: Asia, Europe, Africa and North America. The game includes five different event types:, 'Trailblazer', 'Land Rush' and 'Raid'. The World Tour mode sees players competing in multi-car and solo races at new locations, and also includes a new multiplayer mode.
The sequel was released on 24 May 2011. Contents.
Gameplay Colin McRae: Dirt 2 features five racing disciplines, all of which are playable offline (against AI bots when applicable) and online. In addition, three 'special modes' are included. Colin McRae: Dirt 2 runs on an updated version of the EGO engine, which powered Codemasters' Race Driver: Grid as well.
The engine features, most notably, an updated physics engine, which models realistic weight transfer during turning maneuvers, allowing the player to incorporate advanced driving techniques, such as the. Rally racing occurs on non- roads which usually involve public (closed) routes and technically challenging courses. Usually involving staggered starts, each driver competes against the clock. In addition, during rally events, a is present, constantly reading to guide the driver along narrow and meandering tracks of up to 6 km in length. Rallycross races involve cars identical to those used in rally events; the races themselves, however, are very different. Each rally-cross race involves up to eight racers competing in multiple lap events on circuit tracks of mixed surface type.
The tracks, half tarmac and half dirt, exist in closed settings, such as in or around stadiums, and are approximately 1 to 1.5 km in length. The most similar real-world equivalent of Trailblazer events are. Unlike hill climb events, however, trailblazer races do not require a positive change in elevation. Similar to rallying, trailblazing features staggered starts. Trailblazer (and hill climb) cars, unlike rally cars, usually feature massive aerodynamic aids, such as spoilers, diffusers, and splitters to help keep traction at higher speeds, regardless of track surface or conditions.
Raid races are multi-car events involving heavyweight vehicles, such as buggies. Each race begins with a simultaneous start of up to eight competitors, with tracks averaging 5 km in length. Landrush events are similar to raid races, but take place on a circuit. Each event features eight racers on a dirt track of about 1 km, and involve multiple laps. Special Modes In addition to the five straight game types, there are three special variants, each applicable to multiple modes.
Gatecrasher, which uses Rally courses and cars, involves smashing yellow barriers; competitors race against the clock. When smashed, the 'gates', strategically placed along the best racing line, add time to the clock; whichever racer finishes the event with the most time on the clock wins. The format of the race is more similar to a multi-competitor time trial than to a traditional rally race. Domination, playable Rallycross and Land Rush stages, involves multiple drivers competing to set the lowest time in any given track sector. Points are awarded based on the final number of controlled sectors, as well as the final race position. Last Man Standing is an elimination-style race based on rallycross, during which the driver in last place is eliminated at 20-second intervals, the winner being the final driver left after all others are eliminated.
Multiplayer Colin McRae: Dirt 2 features a set of multiplayer modes which the user can partake in over, the, and as well as multiplayer. Up to eight players can compete in ranked (Pro Tour) or unranked matches (Jam Session). Within the 'Jam Session' category, any class of cars may be used on any track; the game lets hosts know when a combination is not necessarily advisable, such as Trailblazer cars on a Rallycross circuit. Ranked matches are, by comparison, much more restrained; only the prescribed cars may be used on a track. Development Shortly before the release of the first game in the Dirt series, Colin McRae: Dirt, Colin McRae: Dirt 2 was described by Matthew Horsman, chief game designer for the game, as a game more improved and refined than its predecessor. The game was later announced officially on 19 November 2008. The engine, EGO, initially featured in, was updated to better take advantage of the PlayStation's SPUs, as well as improving multi-core processor utilization on the Xbox 360 and PC.
The Flashback ability, allowing players to rewind time mid-race, a new feature in Grid, was kept and improved due to its popularity. In addition, the features and expanse of the multiplayer component, which was often criticized in Colin McRae: Dirt as being fairly anaemic, was completely new to the series. Colin McRae: Dirt 2 is the first PC video game to use Blue Ripple Sound's sound engine by default. Also it was one of the first video games to implement the then newly released DirectX 11 graphical standard on and series chipsets.
A demo of the game was released on the and on 20 August 2009. The demo appeared for the PC on 29 November 2009; it features the same content as the console demo with the addition of higher graphic settings and a benchmark tool. The version of the game was released. Colin McRae: Dirt 2 was an official sponsor of, and of the.
The game also features former rally driver. The game also included a tribute cut-scene to Colin McRae after the Colin McRae Challenge is completed. This section needs expansion. You can help.
( August 2013) Downloadable content In February 2009, Codemasters revealed plans to release 'a number of small DLC packs soon after launch which players can use to personalise and augment the boxed game'. At the time of release, however, only two DLC options were available: 'Trust Fund', which unlocks all vehicles, liveries and upgrades, and 'Access All Areas', which unlocks all events and tracks.
There have been no further DLC releases. Reception Reception Aggregate score Aggregator Score (PC) 89/100 (PS3) 87/100 (X360) 87/100 (DS) 73/100 (PSP) 55/100 (Wii) 51/100 Review scores Publication Score 8/10 9/10 9.0/10 8.4/10 87%. This section needs expansion.
You can help. ( August 2013) Colin McRae: Dirt 2 was reviewed positively by IGN, receiving a score of 8.4/10 from the U.S. Site, and a slightly more favourable 9/10 from the UK site. Gave Colin McRae: Dirt 2 a score of 8/10 with their main criticisms being reserved for the lack of weather and track deterioration, and the fact that damage now has very little influence on the game, with drivers receiving a brand new car for each race. In Japan, gave the PlayStation 3 and Xbox 360 versions a score of one nine, one eight, and two nines, for a total of 35 out of 40.
Robinson, Martin (19 November 2008). Retrieved 19 November 2008. Retrieved 27 October 2009. Retrieved 14 February 2011.
Retrieved 14 February 2011. Simmons, Alex (12 July 2007). PlayStation 3 News at IGN. Retrieved 14 February 2011. Robinson, Martin (19 November 2008).
PlayStation 3 Features at IGN.:. Retrieved 14 February 2011. Retrieved 14 February 2011. Retrieved 30 November 2009.
20 February 2009. Retrieved 14 February 2011. 9 October 2009.
Retrieved 14 February 2011. Retrieved 25 January 2017. Retrieved 25 January 2017. Retrieved 25 January 2017. Retrieved 25 January 2017. Retrieved 25 January 2017. Retrieved 25 January 2017.
^ Reed, Kristan (3 September 2009). Retrieved 16 September 2009.
Retrieved 24 October 2009. Retrieved 14 February 2011. 3 September 2009. Retrieved 24 October 2009.
Play magazine review, issue 184,. 3 September 2009.
Retrieved 24 October 2009. Brian (27 October 2009). Nintendo Everything. Retrieved 29 April 2016. External links., who developed the audio engine.